Hello,
I’d like to share a weird behavior about event dispatcher implementation.
To start with, i’m using UE 5.4 launcher version.
I created an event dispatcher in my HealthComponent actor component:
Then, i went to my Character’s component where i can bind the event to a function:
Here’s the implementation. And as you can see, it also created a weird function, that disappear if i unbind the OnPlayerReceivedDamage. Also, the number increase each time i bind the event:
Note that if i bind if with the node “BindEvent”, the function isn’t created.
Someone knows if this is the normal behavior ? I don’t remember seeing this in previous UE versions.
Thank you