I have a blueprint “bpBall”. In this blueprint I have event dispatcher “BallDestroyed”:
In the level blueprint I handle this event:
Everything works fine, until I reopen the Editor. Then it crashes when I start play, or when I try to recompile the level blueprint or when I try to delete this node in blueprint.
Error:
Unhandled exception at 0x000007FECFCECCCD (UE4Editor-BlueprintGraph.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x0000000000000008.
Callstack:
> UE4Editor-BlueprintGraph.dll!000007fecfcecccd() Unknown
UE4Editor-BlueprintGraph.dll!000007fecfcbd0db() Unknown
UE4Editor-UnrealEd.dll!000007fed171283e() Unknown
UE4Editor-Kismet.dll!000007fece727780() Unknown
UE4Editor-Kismet.dll!000007fece732651() Unknown
UE4Editor-Kismet.dll!000007fece736136() Unknown
UE4Editor-Slate.dll!000007fed25c05d3() Unknown
UE4Editor-Slate.dll!000007fed26098cc() Unknown
UE4Editor-GraphEditor.dll!000007fed04151cf() Unknown
UE4Editor-Slate.dll!000007fed25a8be2() Unknown
UE4Editor-Slate.dll!000007fed2565f4d() Unknown
UE4Editor-Slate.dll!000007fed256788a() Unknown
UE4Editor-Slate.dll!000007fed260a209() Unknown
UE4Editor-Slate.dll!000007fed25fb0c8() Unknown
UE4Editor-Core.dll!000007fed571e6c4() Unknown
UE4Editor-Core.dll!000007fed570a1fb() Unknown
UE4Editor-Core.dll!000007fed571fbbb() Unknown
UE4Editor-Core.dll!000007fed5706cf2() Unknown
[External Code]
UE4Editor-Core.dll!000007fed5720076() Unknown
UE4Editor.exe!FEngineLoop::Tick() Line 2193 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 131 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 191 C++
[External Code]