Whenever I assign an event dispatcher event to a class, that class no longer appears during run-time. For example, player controller calls event ‘notify button pressed’. then in another actor, assign ‘notify button pressed’ to a new event. notice how the actor that assigned the event no longer appears in game. has anyone else had this issue?
As you mentioned, I will be closing this post as this issue is currently being discussed here: EventDispatcher in GameMode broken on 4.6? - Community & Industry Discussion - Epic Developer Community Forums