Event dispatcher between 2 blueprints

I see what you mean. I focused on the dispatchers only.

Most likely, yeah. Regular *actors *are not registered to receive input by default, it has to be enabled per actor -> *Auto Receive Input (Player). *So that would solve pressing P and not seeing the Printed String. [HR][/HR]When it comes to suppressing prints string (or debug string?), there’s something I can never remember - but it has something to do with not having a custom HUD class in the Game Mode. Not sure.