Ok I don’t get this, have read a lot of docs and seen many videos. I have 2 Actor BP in my level. I want the first ‘HANDLER’ to trigger the second ‘LISTENER’ every once in a while.
HANDLER Has an Event Dispatcher called ‘B_Sender’ (Pic Below)
The second LISTENER (pic below) Has a BIND EVENT to B_SENDER with a custom event to Print String. It wont compile because it wants something connected to Target. What do I connect here? I’m assuming a reference to the Actor? I can pull off and create a variable with the same name as the ActorBP, and it compiles but Print String never gets fired (either one)