Hi,
I’m following this tutorial : Unreal Engine 4 Tutorial (BP) - Communicating between widgets and blueprints with Event Dispatchers - YouTube
It’s pretty old but I didn’t have any problem while doing it. (Nothing seem to have disappeared since)
Instead of a door I’m trying to make something appear on a surface.
Here is my actor. Each hexagon is selectable. Each time my mouse go over one of them, its material change. Each time I clic on one, its material change once again. Once selected, a new widget pop-up and I can choose between 3 options : Build a turret, Build a canon or quit the menu.
But, for some reason, when I already have build something I cannot build somthing else in another hexagon.
You can find my blueprints in the attachment.
At the moment I only have 2 hexagon working. I would like to do the same for each Hexagon but I don’t want to go further if I can’t make it works with only two.
Thank you.