Need help once again. I created a quick Character selection level and using a event dispatch to update the main character but wasn’t able to get it to work.
- BP_SelectionCharacter is set up and working as expected.
- Actor component AC_CharacterSelection was added to both the BP_SelectionCharacter and P_Chicken and it’s functioning correctly.
- The Widget information updates properly with the selected character information.
- The “Update Character (AC_CharacterSelect)” event within the actor component in within the BP_Chicken blueprint isn’t firing
I’m wondering if this might be related to level loading. The character selection screen is its own level. When the player makes a selection, I save the character array and index. Clicking the “Play” button loads the main level. The selection screen seems to update correctly, but I’m unable to pass that data to the BP_Chicken
blueprint in the main level to update its flipbook.
I’ve considered using casting as an alternative, but ran into issues confirming the wildcard object during runtime.
Any insights, suggestions, or best practices for passing data between levels or getting the event dispatcher to fire correctly would be greatly appreciated!