Need help with my getting my Dinosaur (Dino) to move right well calling a dispatch event within my Actor Component.
- My chicken flaps it wings (right click input) call functions with AC_MovingDino (working)
- The “Add Movement To Dino” functions is working and correctly works between the if branch and executed both call events (“call Dino Has Eaten You” and “Call Increasing Dino Movement”)
- The two events within the BP_Dino / AC_MovingDino are NOT firing
Need help with resolving this problem. Nothing is firing on the BP_Dino blueprint
Hey @Mr_Derisgreat34 how are you?
As far as I can see in your screenshots, your are not referencing the correct AC_MovingDino component. It seems you added that component to the BP_Chicken AND to the BP_Dino. You should only have that component added to the BP_Dino instead.
In your BP_Chicken, you should get a reference to your BP_Dino and then get the reference to its AC_MovingDino component. After that you will be able to execute the corresponding functions.
You should end with something like this:
In this way, you are sure you are referencing the correct BP_Dino’s component and triggereing its function instead of the same function on your BP_Chicken.
Let me know if this helps you!