Event Dispatch not calling within Actor Component

Need help with my getting my Dinosaur (Dino) to move right well calling a dispatch event within my Actor Component.

  1. My chicken flaps it wings (right click input) call functions with AC_MovingDino (working)
  2. The “Add Movement To Dino” functions is working and correctly works between the if branch and executed both call events (“call Dino Has Eaten You” and “Call Increasing Dino Movement”)
  3. The two events within the BP_Dino / AC_MovingDino are NOT firing

Need help with resolving this problem. Nothing is firing on the BP_Dino blueprint



Hey @Mr_Derisgreat34 how are you?

As far as I can see in your screenshots, your are not referencing the correct AC_MovingDino component. It seems you added that component to the BP_Chicken AND to the BP_Dino. You should only have that component added to the BP_Dino instead.

In your BP_Chicken, you should get a reference to your BP_Dino and then get the reference to its AC_MovingDino component. After that you will be able to execute the corresponding functions.

You should end with something like this:

In this way, you are sure you are referencing the correct BP_Dino’s component and triggereing its function instead of the same function on your BP_Chicken.

Let me know if this helps you!