For a while now I’ve been working on mods to make event creatures naturally spawning (I’m aware that this has been done before, but always as part of large mod packs and typically done in zany colours and without balancing them for vanilla gameplay). The goal is to eventually release each event creature as its own separate mod, re-balanced for vanilla gameplay and allowing players to choose whether to exclude ones they don’t want (I for example would love a re-balanced Dodorex or Dodowyvern, or even the zombies as battle scarred variants, but the skeletal animals are just to seemingly implausible even in ARK’s sci-fi universe for me to want to see spawning in the wild).
I’m already finalizing one that makes turkeys spawn naturally, but I haven’t been able to find where to adjust their stats for balancing. The only tutorial I found (which is otherwise great: HOWTO: Add new dinosaur variants - ARK: Survival Evolved - Unreal Engine Forums ) only says to change stats in the Character_BP file, but I wasn’t able to find any easy to identify “health/damage/etc.” fields. Any help appreciated!
Mod in current state for reference:
The other event creatures have been far less straight-forward.
I know the Dodorex can be used without its hat or timer as it’s been done by many others before me, but sadly I have no idea how.
Similarly the Dodowyvern and Zombiewyverns have also appeared in mods, but I can’t even find their files in the dev kit.