Hello!
I have a problem that I can’t seem to find a solution to. I have a scene where one or more players collect coins, which are spawned randomly during runtime. Colliding with the coins and removing them is all fine, but I also want the level blueprint to recognize that a coin has been picked up.
My initial idea was to create an event which is fired by a collected coin, and then picked up in the level blueprint. But all examples, provided by my good friend Google, seem to be examples where the actor is already in the scene when the scene is loaded. Furthermore, the event in the level blueprint is always bound to a single entity.
Is there a way to create an event in the level blueprint, which can be fired from any given coin in the scene?