I have the following setup:
- A client-side inventory HUD
- A server-side character which holds item data etc
I am calling an event on the character from the inventory that SHOULD:
- Send an integer value
- trigger the next node
currently the next node is triggered, which causes an item to drop and a slot to clear. However, the integer value serverside is never updated and always sits at zero.
due to this, if I drop or equip an item, the first slot in the inventory is always cleared - even if I click a different one.
These are the relevant BP nodes with watched values:
The watched client value:
The event call:
The serverside int value:
If I put a random int between 0-7 in on the server side, or indeed a fixed value within that range, the slot indicated will clear. So the only issue is the integer value not being sent/received.
thanks in advance for any help.