Event Blueprint Update Animation is not executing

Hi!

My event blueprint update animation is not flowing. Is there a way to find out what is causing this issue? Any help to the finish line with this one is GREATLY appreciated, thank you!

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Better question would be, does the first nodes execution have to fire with the color orange?

Is the right object to debug selected?

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After selecting the proper animbp and with editor playing it shows all of the execution pins firing orange through the end of the sequence.

Is this an issue? I noticed other event graphs with the update animation are always firing orange, even when editor isn’t playing.

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It’s all good.