Similar to the Device event binding system in Fortnite Creative, Verse events can be exposed and bound in the Details panel, so entities and components can react to each other without writing Verse code.
Developers can create their own Verse events, then bind them to a function on another component or entity. Bindings are saved with the prefab or level and subscribed to automatically when added to the scene.
I like this feature, if I understand correctly we’ll now be able to fully create our own devices and have some form of “Direct Event Binding”, bringing feature parity to the epic made creative devices event and functions
I do wonder how it will be communicated that an event/function is incompatible (eg an event that gives an Agent being linked to a function that takes a creative_prop as a parameter) since in Direct Event Binding it would just silently fail but not really reject the linking.