Hi! Im trying to create a simple event that should be called by my character and consumed by the level blueprint.
However… For some reason when drag and droping the event dispatcher from my character to the level blueprint and adding the “Bind”… the binds target-property expects a type of SKEL_BP_Character_C?..SKEL???
Didnt manage to get a screenshot with the tooltip shown for the property… but as mentioned it expects a type of SKEL_BP_Character_C (Or as it says SKEL BP Charcater C)
Any ideas of what to do with the target-property?