HandleBeginPlay is public btw (see line 5)
UCLASS()
class CUBEFACTORY_API AMyGameStateBase : public AGameStateBase
{
GENERATED_BODY()
public:
virtual void HandleBeginPlay() override;
};
HandleBeginPlay is public btw (see line 5)
UCLASS()
class CUBEFACTORY_API AMyGameStateBase : public AGameStateBase
{
GENERATED_BODY()
public:
virtual void HandleBeginPlay() override;
};