If it is based on your own C++ GameModeBase and or GameStateBase then yes. Check if HandleBeginPlay is getting called in your GameState. If you are overriding HandleBeginPlay you have to call the Super class.
If it is based on your own C++ GameModeBase and or GameStateBase then yes. Check if HandleBeginPlay is getting called in your GameState. If you are overriding HandleBeginPlay you have to call the Super class.