Hi, Today I launched UE 4.15 to work on my game which I was very excited about and to my disappointment nothing worked like it used to yesterday when I saved and quit the engine, so I thought to my self what could be causing the widgets to fail the cast leaving the variables null. So I looked at the level bp which spawns my main menu widget and this is what I found. The Event BeginPlay node was clearly not working because It wasn’t spawning the widget so I tried plugging the Use Button (E) To see if that could trigger the widget to spawn and It did. I don’t really what could of caused this as everything worked perfectly yesterday, but for now until I get an answer I can’t do anything 
Best Regards,
NijoMeister
Hello NijoMeister,
I was not able to reproduce your issue on our end. I have a couple of questions that will help me narrow down your issue.
- Can you reproduce this issue in a new project?
- If so could you provide a detailed list of steps so I can reproduce this issue on our end?
- Are you using a custom GameState or GameMode in your project?
Hi, Thomas thanks for the answer! Hope this helps 
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I can’t
Everything seems to be working fine.
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- Can’t answer because I don’t really know what happen and yesterday everything was fine.
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I’m only using a custom Game Instance, But even when I change it to default it doesn’t work.
Best Regards, NijoMeister
Would you be willing to send me your project so I can look into your issue further? You can private message it to me on the forums via this link here:
https://forums.unrealengine.com/member.php?680446-ThomasVanZeeland
Thomas I’m so sorry for taking up your time but I really didn’t know that my GameState changed so just by changing it back everything started working
Anyway thank you 
Best Regards, NijoMeister
Glad to know things are working for you now!
Good luck on your project!!
Thanks a lot
I will let you know when I’m done 
Best Regards, NijoMeister