Event BeginPlay for Object

BeginPlay() Not called…
PostLoad() Crashed if you connect an event, dispatcher or function for bp!!!
ObjectInitializer Does not get the name of the current static object.
Help!

This is a remake of the plugin: https://www.unrealengine.com/marketp…ables-system-c
We inherit from UBaseVariable and on InitVariable we hang the logic of loading values

Thanks, this works great! Now I am trying to bind on InFolders FReplication… Help Please!