BeginPlay() Not called…
PostLoad() Crashed if you connect an event, dispatcher or function for bp!!!
ObjectInitializer Does not get the name of the current static object.
Help!
This is a remake of the plugin: https://www.unrealengine.com/marketp…ables-system-c
We inherit from UBaseVariable and on InitVariable we hang the logic of loading values
Thanks, this works great! Now I am trying to bind on InFolders FReplication… Help Please!