Event Begin Play is not Fired when opening a new levelf

Hello guys,
I let my char touch a col box and open a new level, but the new level blueprint’s event begin play is not fired? (I recorded the video: bandicam 2023 03 05 19 59 11 957 - YouTube)
But when I open the level, the blueprint works normally, please help.
Thanks!

Is the level being loaded from a persistent level?

Sorry for the late reply, I don’t know what the persistent is.
I have 3 levels:

  • 1: main menu opening game, nothing there, just widget for clicking buttons.
  • 2: the level has the sword and navigation door to the next level.
  • 3: the level that is loaded in-correctlty way
    Btw, I am learning how to keep the HP/Mana, weapon from levels.
    Thank you!

You could save the hp and mana into the game state and level streaming allows you to load the levels first then show it but if there are specific assets or parts don’t load with the level then I would suggest using breakpoints to see if they are called or if the code if triggered