So, I am trying to make a simple collision box that triggers when the players enters it. But, whenever the player walks on it, the engine doesn’t recognize as true, despite showing the name correctly. Here is the part of the blueprint in question (it is on the player) and the result:
You can see in the top left corner that it knows it collided with Checkpoint, and yet, it is going to the false option of the Branch. If I put to do the functions on false, it triggers twice or more times and it breaks everything.
Here are the collision options on both Checkpoint and the Player, in this order:
P.S: I am using Unreal 5.5.4



