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Event AnyDamge receives damage with every collision UE5

I have a sword with a collision that triggers ApplyDamage with a NotifyState, but the Event AnyDamage in the enemy character receives damge even if there is no collision. I tried with almost no collision box, but that doesn’t seam to be the problem.

AnyDamge

ApplyDamage

Sword collision

Enemy
The big box collision isn’t the problem either, tried shrinking it too (it’s for a dialogue thing)

NotifyBegin

NotifyEnd

Notify in AnimMontage