I have a sword with a collision that triggers ApplyDamage with a NotifyState, but the Event AnyDamage in the enemy character receives damge even if there is no collision. I tried with almost no collision box, but that doesn’t seam to be the problem.
AnyDamge
ApplyDamage
Sword collision
Enemy
The big box collision isn’t the problem either, tried shrinking it too (it’s for a dialogue thing)
NotifyBegin
NotifyEnd
Notify in AnimMontage