i know the Event runs on Server level, but when i do a call to Multicast
and pass my Reference MV Taget Player
The server always sees 0 health, the client side is fine it sees the correct HP
?
Edit
i got it to work but is there a better way to target the Damaging player ?
Hi there,
It seems the incoming damage is coming from the server, but the Damage taken is being updated only with multicast. I would try adding another custom event updating the damage taken and replicated on server before calling the multicast. Also, updates on UI are typically called to be replicated on owning client, so you need a third custom event replicated on owning client to update UI.
my Check If Owning Player Macro should take care of that ?
As it will only update the UI for the player that is getting hit, my EDIT code works now but just wondering if there is a more efficient way of handling these type of events.