Hey guys, so I’ve spend quite a while trying to get a projectile to destroy an enemy pawn based on damage but I’m stuck on getting the enemy pawn to receive the damage.
Here’s the blue print for the projectile:
And here’s the blueprint for the enemy that should be accepting the damage:
The projectile seems to be working. I’ve used breakpoints on every part of it and it all works perfectly.
But when I add a break point to “event any damage” it never goes off. I’m not sure why? Does anyone have any ideas as to why this is happening? I really appreciate any help.