I know how to make events after triggers or key pressed but i don’t know how to do some events after some period of time.
I want to do that after level started and 10 seconds after it, some object is going to dissapear but it doesnt work
I can do it via key pressed but when changing blueprints for this event it doesnt work.
Or maybe i have to make some invisible counter which starts with level and then make events which will start after some time,
counter hit 10 seconds - play matinee2
counter hit 20 seconds - object dissapear
PS. I’m trying to do this for VR
Do someone know how to do it?