Hello everyone
I having a problem with my blueprint bode where everytime I attack it hits the enemy multiple times which I dont want. I use collisions on my countess(paragon assest)swords. I have tried DoOnce but that doesn’t work.
- You should drag OverlappedActor to Countess not GetPlayerCharacter as Object.
- You should test overlap on your Sword Collision not the whole Countess character (your actual setup won’t work).
- Better using CapsuleCollision overlaps so you can access overlapped components and cast to SwordCollision.
is It possible if you could take a screen shot of what the blueprints is supposed to look like with these changes(my swords is attached to my mesh and the collision is on the mesh)