As the title says, for some reason the Event ActorBeginCursorOver is only activating after I left click and I have no idea why! I’ve tested it out in a new/empty project and it works fine there.
I have mouse over events enabled on my player controller, is there anything else I might be missing?
I would provide screenshots but I have no idea where in my project/blueprints the issue may be coming from.
My final aim is to be able to mouse over objects in the level and have a UI widget pop up from the side with extra details pulled from variables in the object.