Event Actor Overlap Not Behaving the Same With Complex Collision

Hello everyone. I am working on a security system blueprint setup. Currently I have like traces check if the player is not occluded behind any objects.

The line traces are only supposed to check when I’ve entered the collision mesh (Vision Cone). It checks every quarter second.

Here are the blueprints for that.


The Vision Cone is a static mesh I created in blender. The problem I am having is the line traces fire correctly when this static mesh is using a simple collision but its not the right shape.

Simple Collision Example

When I switch it to use complex as simple collision the shape is correct but the traces only fire a few times when entering the mesh and not consistently when inside like it would with the simple collision.

ComplexCollision Example

Does anyone know what could be causing this?

Here is a video of me demonstrating what’s happening. The beginning of the video I’m showing it not working and then the second half I demonstrate it working with simple collision.

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