I have class objects that rotate around with a matinee. When these objects collide with the player, the player should get destroyed and respawns at a checkpoint. The problem is, the player gets destroyed when two objects collide with each other (not touching the player). Is there is a simple way to make the player die only when the player hits the objects and not when two objects collide with each other.
Hello.
I got the same trouble : You have to do a branch and compare the other actor node with player pawn for condition.
Hi JueJueBean,
If I understand correctly, you can fine tune these settings under the component section after you convert the object to an actor blueprint.
As this is an event, i think he would better use the basic preset node created for that use.
Happy to see that it is solved. And you can use the false output too if you want, to activate lights, electrical particles or hum what you want ^^
Hi Fen,
My mistake I thought this could be corrected via drop down settings in the component editor. I learned something else in this thread, thanks.


