I’m in the process of putting a game project together, thus trying to estimate the development cost. However, neither of my partner and I are programmers, and even if we have a few years of game industry experience under our belt, we’re having troubles evaluating the time, and incidentally the budget, needed to develop our project (and obviously, we’re trying to put a sound game design documentation and visual research before getting any further, since anything less would be a waste of everyone’s time, and we can’t have that, right ?).
So, the question is : how much time would it take for 4 programmers to develop an online, multiplayer only FPS game with features mechanically comparable to Team Fortress (arcady shooter with different character classes, customizable loadouts, a couple different game modes) using UE4 ? While I know the product I’m citing as exemple is very polished, what I’m aiming for is essentially how long it would take to get a clean beta out.
The programmers I’ve approached with this questio so far gave me wildly different estimations, but I couldn’t find one who had actually worked within the engine, so I hoped one of you folks could help me out.
Anyway, thanks for your time.