Hello. Can you give me ideas how to make my character to evade in input direction BUT my evade animation should change according to current mesh direction? I don’t know how to explain it correctly so I draw an example:
I’m using arrows to illustrate direction of camera and mesh. So, if I’ll press A my character will start turning around, but if I’ll press evade button it won’t have time to do it, so it should use backward evade animation; if I’ll press D and evasion button it should use forward evade animation; W - left evade, S - right evade.