EUW Struggles with creating a blueprint in c++ | UE 5.6.1

I’m currently trying to create a tool that allows the user to create a weapon via a widget, streamlining the process. I’ve tried multiple attemps to create the blueprint, all using the KismetEditorUtilities library but none have worked and have their own unique errors, the earliest post i could find for this is ~3 years old at this point and might not work for the current version.

I’ve tried :

https://www.youtube.com/watch?v=eEy2v95pDWw - this had issues with getting the package
Creating and editing Blueprint from C++ - Created the blueprint, it was visible in the file explorer, but not the content browser. Another method similar to this I tried left an error message saying the package is too old (package version is 0 while it should be 214)

I’m unsure where to go forwards as every method seems to take me into a brick wall, does anyone have some insight on how to fix this?

Will prove more details if needed

Managed to fix it, i think i forgot the calling context in the create blueprint function, or it just started working randomly. Either way im glad it works