EUQLO - Workout Base [Parametric Clothing]

A production-ready MetaHuman workout clothing collection featuring three versatile Parametric Clothing assets, designed as a clean foundation for creating athletic and activewear characters.

Included Assets

  • Sports Bra

  • Tight Shorts

  • Workout Sneakers

Parametric Clothing

The Sports Bra, Tight Shorts, and Sneakers are designed for MetaHuman characters using the Parametric Clothing workflow, allowing the assets to adapt across a wide range of MetaHuman body types.

Material Customization

Customize the appearance of each asset through Material Instances. Adjust different material regions such as:

  • Main fabrics

  • Secondary panels

  • Accents

  • Trims

  • Stitching

  • Sneaker material regions

Key Features

  • Production-ready MetaHuman clothing

  • Parametric Clothing workflow

  • Designed for a wide range of MetaHuman body types

  • Granular material customization

Demo

Workout Set Outfit Setup & Workflow | Outfit Assets, Skeletal Clothing & Customization

I believe clothing can be used as another tool for storytelling, not just as something the character wears. Adding simple controls like a sweat effect to workout clothing felt like a nice little touch that could push the asset slightly further and make it feel a bit more complete. Again what do you think, do you use such details in your projects?