Hi everyone,
I have made researched about EULA restriction, but there is 2 points in which I am not sure of what I can do or not.
First of all, am I allowed to use FFileHelper::LoadFileToArray in my project, to load at runtime uncooked assets ?
This thread told that it is not allowed, however, I saw many code examples submitted by staff member using this fonction to resolve an in game issue.
Also, may I distribute my .uproject (without any engine code) outside of the Marketplace ?
Thanks for answers !