[EULA] Uses and distribution

Hi everyone,

I have made researched about EULA restriction, but there is 2 points in which I am not sure of what I can do or not.

First of all, am I allowed to use FFileHelper::LoadFileToArray in my project, to load at runtime uncooked assets ?

This thread told that it is not allowed, however, I saw many code examples submitted by staff member using this fonction to resolve an in game issue.

Also, may I distribute my .uproject (without any engine code) outside of the Marketplace ?

Thanks for answers !

You are allowed to use FFileHelper::LoadFileToArray in your project, and you’re allowed to distribute your .uproject (without any engine code) otuside of the Marketplace.

Ok, thank you for the fast answer ! :slight_smile: