Hey!
When in trying to import a Landscape that is divided into tiles UE5 Crashes.
Its works fine in UE4, but for some reason when I’m trying to import it in UE5 it doesn’t work.
Any help is apriceated!
Hey!
When in trying to import a Landscape that is divided into tiles UE5 Crashes.
Its works fine in UE4, but for some reason when I’m trying to import it in UE5 it doesn’t work.
Any help is apriceated!
Hi @The_Nerd_Cave!
Do you have any crash logs you can provide? When importing your landscape, are you using the landscape tool to import your heightmaps?
Any additional information you can provide will be a big help!
Log file open, 05/31/22 19:08:12
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=4608)
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: Ostrov
LogCore: UnrealTraceServer: Trace store launch successful
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20280985"
LogCsvProfiler: Display: Metadata set : engineversion=“5.0.2-20280985+++UE5+Release-5.0”
LogCsvProfiler: Display: Metadata set : commandline="" “C:\Users\robin\Documents\Unreal Projects\Ostrov\Ostrov.uproject”""
LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1645] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 7 3800X 8-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : loginid=“afee63374c98eda58bfbc2985113e505”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.723389
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-B185258B4959BB2BCF32228769F04576
Session CrashGUID >====================================================
LogConfig: Display: Loading Mac ini files took 0.04 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
LogConfig: Display: Loading IOS ini files took 0.04 seconds
LogConfig: Display: Loading Android ini files took 0.04 seconds
LogConfig: Display: Loading HoloLens ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.05 seconds
LogConfig: Display: Loading Windows ini files took 0.05 seconds
LogConfig: Display: Loading TVOS ini files took 0.05 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds
LogConfig: Display: Loading Linux ini files took 0.06 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ApexDestruction
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HairStrands/Content/’ mounted to ‘/HairStrands/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
SourceControl: Source control is disabled
SourceControl: Source control is disabled
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE5+Release-5.0-CL-20280985
LogInit: Engine Version: 5.0.2-20280985+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: Windows 10 (21H2) [10.0.19044.1645] (), CPU: AMD Ryzen 7 3800X 8-Core Processor , GPU: NVIDIA GeForce RTX 2080
LogInit: Compiled (64-bit): May 20 2022 15:42:17
LogInit: Compiled with Visual C++: 19.29.30138.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 34
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2022.05.31-17.08.14:498][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2022.05.31-17.08.14:498][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[net.MaxRepArraySize:65535]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2022.05.31-17.08.14:498][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2022.05.31-17.08.14:499][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2022.05.31-17.08.14:508][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2022.05.31-17.08.14:508][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2022.05.31-17.08.14:508][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2022.05.31-17.08.14:508][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2022.05.31-17.08.14:508][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2022.05.31-17.08.14:508][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2022.05.31-17.08.14:508][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2022.05.31-17.08.14:508][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2022.05.31-17.08.14:508][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2022.05.31-17.08.14:508][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2022.05.31-17.08.14:508][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2022.05.31-17.08.14:642][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2022.05.31-17.08.14:645][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2022.05.31-17.08.14:645][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1
[2022.05.31-17.08.14:645][ 0]LogD3D11RHI: D3D11 adapters:
[2022.05.31-17.08.14:645][ 0]LogD3D11RHI: Testing D3D11 Adapter 0:
[2022.05.31-17.08.14:645][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 2080
[2022.05.31-17.08.14:646][ 0]LogD3D11RHI: VendorId : 10de
[2022.05.31-17.08.14:646][ 0]LogD3D11RHI: DeviceId : 1e87
[2022.05.31-17.08.14:646][ 0]LogD3D11RHI: SubSysId : 37b11458
[2022.05.31-17.08.14:646][ 0]LogD3D11RHI: Revision : 00a1
[2022.05.31-17.08.14:646][ 0]LogD3D11RHI: DedicatedVideoMemory : 8399093760 bytes
[2022.05.31-17.08.14:646][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2022.05.31-17.08.14:646][ 0]LogD3D11RHI: SharedSystemMemory : 17138819072 bytes
[2022.05.31-17.08.14:646][ 0]LogD3D11RHI: AdapterLuid : 0 42736
[2022.05.31-17.08.14:837][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 2080’ (Feature Level 11_1)
[2022.05.31-17.08.14:837][ 0]LogD3D11RHI: 8010/0/16344 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2022.05.31-17.08.14:838][ 0]LogD3D11RHI: Testing D3D11 Adapter 1:
[2022.05.31-17.08.14:838][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver
[2022.05.31-17.08.14:838][ 0]LogD3D11RHI: VendorId : 1414
[2022.05.31-17.08.14:838][ 0]LogD3D11RHI: DeviceId : 008c
[2022.05.31-17.08.14:838][ 0]LogD3D11RHI: SubSysId : 0000
[2022.05.31-17.08.14:838][ 0]LogD3D11RHI: Revision : 0000
[2022.05.31-17.08.14:838][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes
[2022.05.31-17.08.14:838][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2022.05.31-17.08.14:838][ 0]LogD3D11RHI: SharedSystemMemory : 17138819072 bytes
[2022.05.31-17.08.14:838][ 0]LogD3D11RHI: AdapterLuid : 0 54676
[2022.05.31-17.08.14:841][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_1)
[2022.05.31-17.08.14:842][ 0]LogD3D11RHI: 0/0/16344 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2022.05.31-17.08.14:842][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2022.05.31-17.08.14:842][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 2080
[2022.05.31-17.08.14:842][ 0]LogD3D11RHI: VendorId : 10de
[2022.05.31-17.08.14:842][ 0]LogD3D11RHI: DeviceId : 1e87
[2022.05.31-17.08.14:842][ 0]LogD3D11RHI: SubSysId : 37b11458
[2022.05.31-17.08.14:842][ 0]LogD3D11RHI: Revision : 00a1
[2022.05.31-17.08.14:842][ 0]LogD3D11RHI: DedicatedVideoMemory : 8399093760 bytes
[2022.05.31-17.08.14:842][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2022.05.31-17.08.14:842][ 0]LogD3D11RHI: SharedSystemMemory : 17138819072 bytes
[2022.05.31-17.08.14:842][ 0]LogD3D11RHI: AdapterLuid : 0 42736
[2022.05.31-17.08.14:842][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2022.05.31-17.08.14:842][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor]
[2022.05.31-17.08.14:844][ 0]LogHAL: Display: Platform has ~ 32 GB [34277638144 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.05.31-17.08.14:846][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2022.05.31-17.08.14:846][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2022.05.31-17.08.14:846][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2022.05.31-17.08.14:847][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2022.05.31-17.08.14:847][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/robin/Documents/Unreal Projects/Ostrov/Saved/Config/WindowsEditor/Editor.ini]
[2022.05.31-17.08.14:849][ 0]LogInit: Computer: DESKTOP-3OGQP1P
[2022.05.31-17.08.14:849][ 0]LogInit: User: robin
[2022.05.31-17.08.14:849][ 0]LogInit: CPU Page size=4096, Cores=8
[2022.05.31-17.08.14:849][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2022.05.31-17.08.14:849][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2022.05.31-17.08.14:849][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2022.05.31-17.08.14:849][ 0]LogMemory: Process Physical Memory: 268.55 MB used, 275.24 MB peak
[2022.05.31-17.08.14:849][ 0]LogMemory: Process Virtual Memory: 239.26 MB used, 239.26 MB peak
[2022.05.31-17.08.14:849][ 0]LogMemory: Physical Memory: 8952.14 MB used, 23737.56 MB free, 32689.70 MB total
[2022.05.31-17.08.14:849][ 0]LogMemory: Virtual Memory: 14456.70 MB used, 108345.01 MB free, 122801.70 MB total
[2022.05.31-17.08.14:849][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
[2022.05.31-17.08.14:858][ 0]LogWindows: WindowsPlatformFeatures enabled
[2022.05.31-17.08.14:993][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2022.05.31-17.08.15:000][ 0]LogInit: Using OS detected language (sv-SE).
[2022.05.31-17.08.15:000][ 0]LogInit: Using OS detected locale (sv-SE).
[2022.05.31-17.08.15:023][ 0]LogTextLocalizationManager: No localization for ‘sv-SE’ exists, so ‘en’ will be used for the language.
[2022.05.31-17.08.15:255][ 0]LogInit: Setting process to per monitor DPI aware
[2022.05.31-17.08.15:291][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2022.05.31-17.08.15:291][ 0]LogWindowsTextInputMethodSystem: - Svenska (Sverige) - (Keyboard).
[2022.05.31-17.08.15:291][ 0]LogWindowsTextInputMethodSystem: - Engelska (USA) - (Keyboard).
[2022.05.31-17.08.15:291][ 0]LogWindowsTextInputMethodSystem: Activated input method: Svenska (Sverige) - (Keyboard).
[2022.05.31-17.08.15:378][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.05.31-17.08.15:378][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.05.31-17.08.17:284][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2022.05.31-17.08.17:284][ 0]LogD3D11RHI: GPU DeviceId: 0x1e87 (for the marketing name, search the web for “GPU Device Id”)
[2022.05.31-17.08.17:284][ 0]LogWindows: Attached monitors:
[2022.05.31-17.08.17:284][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1040), device: ‘\.\DISPLAY1’ [PRIMARY]
[2022.05.31-17.08.17:284][ 0]LogWindows: resolution: 1920x1080, work area: (-1920, 0) → (0, 1040), device: ‘\.\DISPLAY2’
[2022.05.31-17.08.17:284][ 0]LogWindows: Found 2 attached monitors.
[2022.05.31-17.08.17:284][ 0]LogWindows: EnumDisplayDevices:
[2022.05.31-17.08.17:284][ 0]LogWindows: 0. ‘NVIDIA GeForce RTX 2080’ (P:1 D:1), name: ‘\.\DISPLAY1’
[2022.05.31-17.08.17:284][ 0]LogWindows: 1. ‘NVIDIA GeForce RTX 2080’ (P:0 D:1), name: ‘\.\DISPLAY2’
[2022.05.31-17.08.17:284][ 0]LogWindows: 2. ‘NVIDIA GeForce RTX 2080’ (P:0 D:0), name: ‘\.\DISPLAY3’
[2022.05.31-17.08.17:284][ 0]LogWindows: 3. ‘NVIDIA GeForce RTX 2080’ (P:0 D:0), name: ‘\.\DISPLAY4’
[2022.05.31-17.08.17:284][ 0]LogWindows: DebugString: FoundDriverCount:4
[2022.05.31-17.08.17:284][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2080
[2022.05.31-17.08.17:285][ 0]LogD3D11RHI: Driver Version: 512.15 (internal:30.0.15.1215, unified:512.15)
[2022.05.31-17.08.17:285][ 0]LogD3D11RHI: Driver Date: 3-17-2022
[2022.05.31-17.08.17:285][ 0]LogRHI: Texture pool is 5607 MB (70% of 8010 MB)
[2022.05.31-17.08.17:285][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2022.05.31-17.08.17:285][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 2080
[2022.05.31-17.08.17:285][ 0]LogD3D11RHI: VendorId : 10de
[2022.05.31-17.08.17:285][ 0]LogD3D11RHI: DeviceId : 1e87
[2022.05.31-17.08.17:285][ 0]LogD3D11RHI: SubSysId : 37b11458
[2022.05.31-17.08.17:285][ 0]LogD3D11RHI: Revision : 00a1
[2022.05.31-17.08.17:285][ 0]LogD3D11RHI: DedicatedVideoMemory : 8399093760 bytes
[2022.05.31-17.08.17:285][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2022.05.31-17.08.17:285][ 0]LogD3D11RHI: SharedSystemMemory : 17138819072 bytes
[2022.05.31-17.08.17:285][ 0]LogD3D11RHI: AdapterLuid : 0 42736
[2022.05.31-17.08.17:352][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2022.05.31-17.08.17:353][ 0]LogD3D11RHI: Async texture creation enabled
[2022.05.31-17.08.17:353][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
[2022.05.31-17.08.17:353][ 0]LogD3D11RHI: Array index from any shader is supported
[2022.05.31-17.08.17:445][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2022.05.31-17.08.17:540][ 0]LogRHI: GeForceNow SDK initialized: 1
[2022.05.31-17.08.17:580][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/robin/Documents/Unreal Projects/Ostrov/Ostrov.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/robin/Documents/Unreal Projects/Ostrov/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/robin/Documents/Unreal Projects/Ostrov/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/robin/Documents/Unreal Projects/Ostrov/Ostrov.uproject” -platform=all’
[2022.05.31-17.08.17:581][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/robin/Documents/Unreal Projects/Ostrov/Ostrov.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/robin/Documents/Unreal Projects/Ostrov/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/robin/Documents/Unreal Projects/Ostrov/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/robin/Documents/Unreal Projects/Ostrov/Ostrov.uproject” -platform=all” ]
[2022.05.31-17.08.17:695][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
[2022.05.31-17.08.17:930][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2022.05.31-17.08.17:930][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2022.05.31-17.08.17:930][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2022.05.31-17.08.17:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2022.05.31-17.08.17:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2022.05.31-17.08.17:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2022.05.31-17.08.17:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2022.05.31-17.08.17:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2022.05.31-17.08.17:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2022.05.31-17.08.17:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2022.05.31-17.08.17:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2022.05.31-17.08.17:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2022.05.31-17.08.17:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2022.05.31-17.08.18:020][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
[2022.05.31-17.08.18:020][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
[2022.05.31-17.08.18:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2022.05.31-17.08.18:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2022.05.31-17.08.18:056][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
[2022.05.31-17.08.18:056][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
[2022.05.31-17.08.18:056][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2022.05.31-17.08.18:056][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2022.05.31-17.08.18:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
[2022.05.31-17.08.18:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
[2022.05.31-17.08.18:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
[2022.05.31-17.08.18:088][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2022.05.31-17.08.18:088][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2022.05.31-17.08.18:119][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2022.05.31-17.08.18:119][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
[2022.05.31-17.08.18:119][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2022.05.31-17.08.18:119][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2022.05.31-17.08.18:119][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2022.05.31-17.08.18:189][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2022.05.31-17.08.18:203][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2022.05.31-17.08.18:203][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2022.05.31-17.08.18:203][ 0]LogTargetPlatformManager: ADPCM
[2022.05.31-17.08.18:203][ 0]LogTargetPlatformManager: PCM
[2022.05.31-17.08.18:218][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2022.05.31-17.08.18:218][ 0]LogTargetPlatformManager: BINKA
[2022.05.31-17.08.18:218][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2022.05.31-17.08.18:218][ 0]LogTargetPlatformManager: OGG
[2022.05.31-17.08.18:218][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2022.05.31-17.08.18:218][ 0]LogTargetPlatformManager: OPUS
[2022.05.31-17.08.18:474][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: SF_METAL
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: PCD3D_SM6
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: PCD3D_SM5
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: PCD3D_ES31
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2022.05.31-17.08.18:506][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2022.05.31-17.08.18:525][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2022.05.31-17.08.18:526][ 0]LogTargetPlatformManager: VVM_1_0
[2022.05.31-17.08.18:526][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2022.05.31-17.08.18:526][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2022.05.31-17.08.18:526][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2022.05.31-17.08.18:526][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2022.05.31-17.08.18:526][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2022.05.31-17.08.18:526][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.05.31-17.08.18:535][ 0]LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/robin/Documents/Unreal Projects/Ostrov/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2022.05.31-17.08.18:536][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: …/…/…/…/…/…/Users/robin/Documents/Unreal Projects/Ostrov/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2022.05.31-17.08.18:536][ 0]LogShaderCompilers: Display: Shader autogen file written: …/…/…/…/…/…/Users/robin/Documents/Unreal Projects/Ostrov/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2022.05.31-17.08.18:537][ 0]LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/robin/Documents/Unreal Projects/Ostrov/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
[2022.05.31-17.08.18:537][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: …/…/…/…/…/…/Users/robin/Documents/Unreal Projects/Ostrov/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
[2022.05.31-17.08.18:538][ 0]LogShaderCompilers: Display: Shader autogen file written: …/…/…/…/…/…/Users/robin/Documents/Unreal Projects/Ostrov/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
[2022.05.31-17.08.18:547][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/robin/Documents/Unreal Projects/Ostrov/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2022.05.31-17.08.18:547][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2022.05.31-17.08.18:548][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/robin/Documents/Unreal Projects/Ostrov/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.05.31-17.08.18:548][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2022.05.31-17.08.18:572][ 0]LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1096 MiB)
[2022.05.31-17.08.18:574][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.05.31-17.08.18:574][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2022.05.31-17.08.18:594][ 0]LogDerivedDataCache: Speed tests for C:/Users/robin/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds
[2022.05.31-17.08.18:595][ 0]LogDerivedDataCache: Display: Performance to C:/Users/robin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.22ms. RandomReadSpeed=105.40MBs, RandomWriteSpeed=173.60MBs. Assigned SpeedClass ‘Local’
[2022.05.31-17.08.18:597][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/robin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2022.05.31-17.08.18:597][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2022.05.31-17.08.18:597][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2022.05.31-17.08.18:607][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None
[2022.05.31-17.08.18:607][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
[2022.05.31-17.08.18:626][ 0]LogShaderCompilers: Guid format shader working directory is -17 characters bigger than the processId version (…/…/…/…/…/…/Users/robin/Documents/Unreal Projects/Ostrov/Intermediate/Shaders/WorkingDirectory/24112/).
[2022.05.31-17.08.18:626][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/robin/AppData/Local/Temp/UnrealShaderWorkingDir/2E38F58E4B16C21010797A8DE3B3B111/’.
[2022.05.31-17.08.18:627][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2022.05.31-17.08.18:628][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
[2022.05.31-17.08.22:461][ 0]LogSlate: Using FreeType 2.10.0
[2022.05.31-17.08.22:473][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.05.31-17.08.22:553][ 0]LogAssetRegistry: FAssetRegistry took 0.0233 seconds to start up
[2022.05.31-17.08.22:562][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2022.05.31-17.08.23:290][ 0]LogSerialization: UsePackageTrailer: ‘false’
[2022.05.31-17.08.23:386][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2022.05.31-17.08.23:761][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2022.05.31-17.08.23:761][ 0]LogDeviceProfileManager: Active device profile: [00000B0809A01DC0][00000B08015A0000 50] WindowsEditor
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[2022.05.31-17.08.23:761][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
[2022.05.31-17.08.24:204][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2022.05.31-17.08.24:756][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2022.05.31-17.08.24:756][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2022.05.31-17.08.24:756][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2022.05.31-17.08.24:756][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2022.05.31-17.08.24:756][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2022.05.31-17.08.24:907][ 0]LogNetVersion: Ostrov 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 4121023557)
[2022.05.31-17.08.25:701][ 0]LogSlate: Border
[2022.05.31-17.08.25:701][ 0]LogSlate: BreadcrumbButton
[2022.05.31-17.08.25:701][ 0]LogSlate: Default
[2022.05.31-17.08.25:701][ 0]LogSlate: Icons.Save
[2022.05.31-17.08.25:701][ 0]LogSlate: Icons.Toolbar.Settings
[2022.05.31-17.08.25:701][ 0]LogSlate: ListView
[2022.05.31-17.08.25:701][ 0]LogSlate: SoftwareCursor_CardinalCross
[2022.05.31-17.08.25:701][ 0]LogSlate: SoftwareCursor_Grab
[2022.05.31-17.08.25:701][ 0]LogSlate: TableView.DarkRow
[2022.05.31-17.08.25:701][ 0]LogSlate: TableView.Row
[2022.05.31-17.08.25:701][ 0]LogSlate: TreeView
[2022.05.31-17.08.26:392][ 0]SourceControl: Source control is disabled
[2022.05.31-17.08.26:454][ 0]SourceControl: Source control is disabled
[2022.05.31-17.08.26:454][ 0]SourceControl: Source control is disabled
[2022.05.31-17.08.26:678][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load.
[2022.05.31-17.08.26:678][ 0]LogUObjectAllocator: 5584264 out of 0 bytes used by permanent object pool.
[2022.05.31-17.08.26:678][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.05.31-17.08.28:498][ 0]LogPython: Using Python 3.9.7
[2022.05.31-17.08.29:573][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E3FED2A34652C7B7BC46318AD4A7EB2B | Instance: 72BF8B8D47B226EAE3E5408AC75DC5A0 (DESKTOP-3OGQP1P-24112).
[2022.05.31-17.08.29:856][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2022.05.31-17.08.29:907][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2022.05.31-17.08.30:454][ 0]SourceControl: Source control is disabled
[2022.05.31-17.08.30:495][ 0]SourceControl: Source control is disabled
[2022.05.31-17.08.30:527][ 0]LogUProjectInfo: Found projects:
[2022.05.31-17.08.30:546][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.05.31-17.08.30:547][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.05.31-17.08.30:547][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.05.31-17.08.30:591][ 0]SourceControl: Source control is disabled
[2022.05.31-17.08.31:910][ 0]LogOpenImageDenoise: OIDN starting up
[2022.05.31-17.08.32:194][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.05.31-17.08.32:376][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.05.31-17.08.32:376][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.05.31-17.08.32:744][ 0]LogCollectionManager: Loaded 0 collections in 0.002574 seconds
[2022.05.31-17.08.33:087][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/robin/Documents/Unreal Projects/Ostrov/Saved/Collections/’ took 0.00s
[2022.05.31-17.08.33:088][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/robin/Documents/Unreal Projects/Ostrov/Content/Developers/robin/Collections/’ took 0.00s
[2022.05.31-17.08.33:088][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/robin/Documents/Unreal Projects/Ostrov/Content/Collections/’ took 0.00s
[2022.05.31-17.08.33:669][ 0]LogEngine: Initializing Engine…
[2022.05.31-17.08.33:705][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.003 s
[2022.05.31-17.08.33:990][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.05.31-17.08.34:007][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.05.31-17.08.34:055][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.05.31-17.08.34:169][ 0]LogAIModule: Creating AISystem for world Untitled
[2022.05.31-17.08.34:215][ 0]LogAudio: Display: Initializing Audio Device Manager…
[2022.05.31-17.08.34:269][ 0]LogAudio: Display: Loading Default Audio Settings Objects…
[2022.05.31-17.08.34:270][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2022.05.31-17.08.34:270][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces…
[2022.05.31-17.08.34:277][ 0]LogAudio: Display: Audio Device Manager Initialized
[2022.05.31-17.08.34:277][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2022.05.31-17.08.34:280][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.05.31-17.08.34:280][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2022.05.31-17.08.34:280][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.05.31-17.08.34:280][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.05.31-17.08.34:280][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.05.31-17.08.34:280][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2022.05.31-17.08.34:280][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.05.31-17.08.34:281][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2022.05.31-17.08.34:285][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.05.31-17.08.34:285][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.05.31-17.08.34:285][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.05.31-17.08.34:338][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
[2022.05.31-17.08.34:370][ 0]LogAudioMixer: Display: Using Audio Hardware Device Högtalare (Logitech G533 Gaming Headset)
[2022.05.31-17.08.34:375][ 0]LogAudioMixer: Display: Initializing Sound Submixes…
[2022.05.31-17.08.34:379][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
[2022.05.31-17.08.34:379][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
[2022.05.31-17.08.34:387][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2022.05.31-17.08.34:388][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
[2022.05.31-17.08.34:391][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2022.05.31-17.08.34:392][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2022.05.31-17.08.34:392][ 0]LogInit: FAudioDevice initialized.
[2022.05.31-17.08.34:396][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
[2022.05.31-17.08.34:398][ 0]LogNetVersion: Set ProjectVersion to 2.2.13. Version Checksum will be recalculated on next use.
[2022.05.31-17.08.34:399][ 0]LogInit: Texture streaming: Enabled
[2022.05.31-17.08.34:484][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.2-20280985+++UE5+Release-5.0
[2022.05.31-17.08.34:508][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2022.05.31-17.08.34:562][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2022.05.31-17.08.34:588][ 0]LogLiveCoding: Display: Starting LiveCoding
[2022.05.31-17.08.34:588][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2022.05.31-17.08.36:713][ 0]LogLiveCoding: Display: First instance in process group “UE_Ostrov_0xfb94cf55”, spawning console
[2022.05.31-17.08.36:713][ 0]LogLiveCoding: Display: Waiting for server
[2022.05.31-17.08.36:713][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2022.05.31-17.08.36:719][ 0]LogInit: Transaction tracking system initialized
[2022.05.31-17.08.36:909][ 0]BlueprintLog: New page: Editor Load
[2022.05.31-17.08.37:450][ 0]LocalizationService: Localization service is disabled
[2022.05.31-17.08.37:562][ 0]TimingProfiler: Initialize
[2022.05.31-17.08.37:562][ 0]TimingProfiler: OnSessionChanged
[2022.05.31-17.08.37:563][ 0]LoadingProfiler: Initialize
[2022.05.31-17.08.37:563][ 0]LoadingProfiler: OnSessionChanged
[2022.05.31-17.08.37:564][ 0]NetworkingProfiler: Initialize
[2022.05.31-17.08.37:566][ 0]NetworkingProfiler: OnSessionChanged
[2022.05.31-17.08.37:566][ 0]MemoryProfiler: Initialize
[2022.05.31-17.08.37:566][ 0]MemoryProfiler: OnSessionChanged
[2022.05.31-17.08.37:720][ 0]LogClass: Warning: In asset ‘None’, there is an enum property of type ‘EIOSVersion’ with an invalid value of ‘IOS_11’
[2022.05.31-17.08.37:720][ 0]LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_11
[2022.05.31-17.08.38:027][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.05.31-17.08.38:027][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.05.31-17.08.38:028][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.05.31-17.08.38:958][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/robin/Documents/Unreal Projects/Ostrov/Content/’ took 0.03s
[2022.05.31-17.08.38:958][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2022.05.31-17.08.39:175][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.05.31-17.08.39:186][ 0]SourceControl: Source control is disabled
[2022.05.31-17.08.39:189][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 28.899
[2022.05.31-17.08.39:192][ 0]Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/robin/Documents/Unreal Projects/Ostrov/Content/SurvivalGameKitV2/Maps/Showcase.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.05.31-17.08.39:195][ 0]LightingResults: New page: Lighting Build
[2022.05.31-17.08.39:221][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.05.31-17.08.39:229][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.05.31-17.08.39:237][ 0]MapCheck: New page: Map Check
[2022.05.31-17.08.39:237][ 0]LightingResults: New page: Lighting Build
[2022.05.31-17.08.39:277][ 0]LogAudio: Display: Audio Device unregistered from world ‘None’.
[2022.05.31-17.08.39:328][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
[2022.05.31-17.09.18:300][ 0]LogSkeletalMesh: Display: [AssetLog] C:\Users\robin\Documents\Unreal Projects\Ostrov\Content\SurvivalGameKitV2\Meshes\Static\MetalBuildParts\SM_WindowShutersR_Metal_01_DM.uasset: FMeshUtilities::CreateImportDataFromLODModel: ImportData created for LOD 0
[2022.05.31-17.09.20:790][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Showcase’.
[2022.05.31-17.09.20:790][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.05.31-17.09.20:791][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.05.31-17.09.20:791][ 0]LogAIModule: Creating AISystem for world Showcase
[2022.05.31-17.09.21:049][ 0]LogNiagara: Compiling System NiagaraSystem /Game/SurvivalGameKitV2/Effects/P_TorchFire_Converted.P_TorchFire_Converted took 0.417778 sec, no shader worker used.
[2022.05.31-17.09.21:120][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.05.31-17.09.21:338][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 3.53ms
[2022.05.31-17.09.21:341][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.05.31-17.09.21:342][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,737ms to complete.
[2022.05.31-17.09.21:343][ 0]LogFileHelpers: Loading map ‘Showcase’ took 42.152
[2022.05.31-17.09.21:428][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 71.137
[2022.05.31-17.09.21:428][ 0]LogShaderCompilers: Display: ================================================
[2022.05.31-17.09.21:428][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.05.31-17.09.21:428][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.05.31-17.09.21:428][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.05.31-17.09.21:429][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
[2022.05.31-17.09.21:429][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.05.31-17.09.21:429][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.05.31-17.09.21:429][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.05.31-17.09.21:429][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.05.31-17.09.21:429][ 0]LogShaderCompilers: Display: ================================================
[2022.05.31-17.09.21:563][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.05.31-17.09.21:563][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.05.31-17.09.21:563][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.05.31-17.09.21:563][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.05.31-17.09.21:563][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.05.31-17.09.21:563][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.05.31-17.09.21:563][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.05.31-17.09.21:563][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.05.31-17.09.21:563][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.05.31-17.09.21:598][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.05.31-17.09.21:604][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.05.31-17.09.21:609][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.05.31-17.09.21:613][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.05.31-17.09.21:909][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
[2022.05.31-17.09.21:909][ 0]LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.05.31-17.09.21:919][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
[2022.05.31-17.09.21:919][ 0]LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.05.31-17.09.21:926][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
[2022.05.31-17.09.21:926][ 0]LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.05.31-17.09.21:931][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
[2022.05.31-17.09.21:931][ 0]LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.05.31-17.09.21:944][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
[2022.05.31-17.09.21:944][ 0]LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.05.31-17.09.21:948][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
[2022.05.31-17.09.21:949][ 0]LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.05.31-17.09.21:954][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
[2022.05.31-17.09.21:954][ 0]LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.05.31-17.09.21:958][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
[2022.05.31-17.09.21:958][ 0]LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.05.31-17.09.21:963][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
[2022.05.31-17.09.21:963][ 0]LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.05.31-17.09.21:969][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
[2022.05.31-17.09.21:969][ 0]LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.05.31-17.09.22:296][ 0]LogSlate: Took 0.004410 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2022.05.31-17.09.22:310][ 0]LogSlate: Took 0.006510 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
[2022.05.31-17.09.22:331][ 0]LogViewport: Scene viewport resized to 1526x902, mode Windowed.
[2022.05.31-17.09.22:417][ 0]LogSlate: Took 0.005898 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2022.05.31-17.09.22:569][ 0]LogStall: Startup…
[2022.05.31-17.09.22:571][ 0]LogStall: Startup complete.
[2022.05.31-17.09.22:619][ 0]LogLoad: (Engine Initialization) Total time: 72.33 seconds
[2022.05.31-17.09.22:619][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.05.31-17.09.22:813][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2022.05.31-17.09.23:030][ 1]LogFileCache: Retrieving MD5 hashes for directory ‘C:/Users/robin/Documents/Unreal Projects/Ostrov/Content/’ took 0.35s
[2022.05.31-17.09.23:065][ 1]LogAssetRegistry: Asset discovery search completed in 60.5181 seconds
[2022.05.31-17.09.23:089][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2022.05.31-17.09.23:118][ 1]LogNiagara: Compiling System NiagaraSystem /Game/SurvivalGameKitV2/Effects/P_Blood_Converted.P_Blood_Converted took 3.160436 sec, no shader worker used.
[2022.05.31-17.09.23:480][ 2]LogNiagara: Compiling System NiagaraSystem /Game/SurvivalGameKitV2/Effects/P_Default_Converted.P_Default_Converted took 3.370958 sec, no shader worker used.
[2022.05.31-17.09.23:523][ 3]LogSlate: Took 0.000156 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2022.05.31-17.09.25:099][ 7]LogNiagara: Compiling System NiagaraSystem /Game/SurvivalGameKitV2/Effects/P_AssaultRifle_MF_Converted.P_AssaultRifle_MF_Converted took 4.727625 sec, no shader worker used.
[2022.05.31-17.09.26:035][ 10]LogNavigationDataBuild: Navigation data generation finished in /Game/SurvivalGameKitV2/Maps/Showcase.
[2022.05.31-17.09.32:454][207]LogSlate: Window ‘New Level’ being destroyed
[2022.05.31-17.09.32:462][207]LightingResults: New page: Lighting Build
[2022.05.31-17.09.32:477][207]LogWorld: UWorld::CleanupWorld for Showcase, bSessionEnded=true, bCleanupResources=true
[2022.05.31-17.09.32:479][207]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.05.31-17.09.32:482][207]MapCheck: New page: Map Check
[2022.05.31-17.09.32:482][207]LightingResults: New page: Lighting Build
[2022.05.31-17.09.32:519][207]LogAudio: Display: Audio Device unregistered from world ‘None’.
[2022.05.31-17.09.32:540][207]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2022.05.31-17.09.32:587][207]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.05.31-17.09.32:587][207]LogAIModule: Creating AISystem for world Untitled
[2022.05.31-17.09.32:590][207]LogWorldPartition: Display: WorldPartition initialize started…
[2022.05.31-17.09.32:591][207]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0)
[2022.05.31-17.09.32:595][207]LogWorldPartition: Display: WorldPartition initialize took 5 ms
[2022.05.31-17.09.32:600][207]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
[2022.05.31-17.09.32:602][207]LogEditCondition: Error: EditCondition attempted to use an invalid operand “WorldPartition”.
[2022.05.31-17.09.32:616][207]LoadErrors: New page: New Map
[2022.05.31-17.09.35:072][449]LogViewport: Scene viewport resized to 1170x902, mode Windowed.
[2022.05.31-17.13.21:959][ 16]LogOutputDevice: Warning:
Script Stack (0 frames):
[2022.05.31-17.13.21:960][ 16]LogWindows: Windows GetLastError: Åtgärden har slutförts. (0)
Quetzalcodename
Yes