Hello, when i try to build my project (even if it’s empty) i always get build failed error “PackagingResults:Error: Error Launch failed! Unknown Error”.
The error log says there is no EU4Game.pdb file in E:\Epic Games\4.12\Engine\Binaries\Win64\EU4Game.pdb. So it can not copy this file into my game. How to solve this problem?
Here is my log:
LogPlayLevel: Launcher Device ID: WindowsNoEditor@DESKTOP-1AM8394
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2794_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1280_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2650_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_29f4_0///####STATCAT_Advanced####
LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 474 packages, Final after dependency resolve: 474
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 319, size is 164.07kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000018s total time 1.841479
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_164c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1280_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000037
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_6ac_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1280_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool...
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/Desktop/TEST_EU/MyProject/MyProject.uproject BuildCookRun -project=E:/Desktop/TEST_EU/MyProject/MyProject.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -target
platform=Win64 -map=/Game/Untitled -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/Untitled -Messaging -device=WindowsNoEditor@DESKTOP-1AM8394 -addcmdline=-SessionId=F891010446EC5E38B7271AB3B1969981 -SessionOwner='stas_' -SessionName='Launch On Device' -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for E:\Desktop\TEST_EU\MyProject\MyProject.uproject
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.257742
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_203c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1280_0///####STATCAT_Advanced####
LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest...
LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Файл 'E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb' не найден.
LogPlayLevel: Stacktrace: в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: в System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: в AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy E:\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to E:\Desktop\TEST_EU\MyProject\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: в AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: в Project.CopyManifestFilesToStageDir(Dictionary`2 Mapping, String StageDir, String ManifestName, List`1 CRCFiles, String PlatformName)
LogPlayLevel: в Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: в Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: в Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: в BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: в AutomationTool.BuildCommand.Execute()
LogPlayLevel: в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: в AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: в AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: в AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files...
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 89.876227
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error