Hello everyone.
Folowing the guides I’m trying to output UE_LOG message.
Repro steps:
- I created new blank project
- Added new mesh (sphere)
- Using “Add” button I created new C++ component and I able to see this component in the “Details” tab clicking on the sphere
- In VS I updated the BeginPlay method:
void UWorldPosition::BeginPlay()
{
Super::BeginPlay();
UE_LOG(LogTemp, Warning, TEXT("This is Warning!"));
}
As result I expect to see warning message in “Output Log” when I press “Play” in UE.
But nothing happens. I see the sphere, but can’t find the message in the “Output Log”.
I verified no any specific filters applied on the log.
Hope you will not judge me too hard guys, I’m newbie in C++ and UE.