EU_LOG not works in mesh attached component

Hello everyone.

Folowing the guides I’m trying to output UE_LOG message.

Repro steps:

  1. I created new blank project
  2. Added new mesh (sphere)
  3. Using “Add” button I created new C++ component and I able to see this component in the “Details” tab clicking on the sphere
  4. In VS I updated the BeginPlay method:
void UWorldPosition::BeginPlay()
{
	Super::BeginPlay();
	UE_LOG(LogTemp, Warning, TEXT("This is Warning!"));
	
}

As result I expect to see warning message in “Output Log” when I press “Play” in UE.
But nothing happens. I see the sphere, but can’t find the message in the “Output Log”.
I verified no any specific filters applied on the log.

Hope you will not judge me too hard guys, I’m newbie in C++ and UE.