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ETraceTypeQuery being converted to the wrong ECollisionChannel during line trace
Development
Programming & Scripting
C++
UE-5
,
collision-responses
,
line-trace
,
unreal-engine
,
question
,
CPP
imtrobin2
(imtrobin2)
March 13, 2024, 2:43pm
4
This code does not get custom channel name properly, it just gets ECC_GaneChannelXX
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