As a follow-up, ECC_Visibility has been assigned to TraceTypeQuery1 in my current project. Again, this is confusing as the last project I made had ETraceTypeQuery values assigned exactly the way I’d learned…and that project was on UE 5.1.1 as well.
In the previous project, I’d created 2 custom object channels for specific purposes but even then…shouldn’t custom trace/object channels be assigned the higher ETraceTypeQuery values, while the lower values are reserved for the engine’s default channels?