Ethereum Reach: a tower defense game set in outer space

Hello everyone!

Ethereum Reach is now available on Itch.io! Check it out at https://laurensb.itch.io/ethereum-reach! For the past few years I have been working on a huge passion project of mine, a tower defense game set in outer space. It is with great pride that today I get to present it to the world! I sincerely hope you give it a try and let me know what you think :slight_smile:

Hello everyone!

The latest update to Ethereum Reach has just been released! This version adds a new turret to be constructed, the Point Defense Cannon. The Point Defense Cannon is a rapid-fire turret that fires projectiles specifically at missiles. This makes it especially well suited to neutralize missiles launched by the Hurricane. It does require a great amount of energy to operate however, so keep an eye on that energy supply!

I’d love to get your feedback. Ethereum Reach is available for free at https://laurensb.itch.io/ethereum-reach!

Hello again!

Yesterday I took out some time of development to make a timelapse of a single game. I would love to hear your thoughts!

Hello everyone!

Earlier this week I released a new update featuring an improved user interface. The widgets on the asteroids, turrets and ships were quite difficult to see at times, especially because it was unclear to which they belonged. So I fixed that with fancy callouts!

Additionally I have created a Game Jolt page to reach a broader audience. You can now either give Ethereum Reach a try at Game Jolt - Games for the love of it, or at https://laurensb.itch.io/ethereum-reach! I would love to hear what you think!

Hello everyone!

I have just released the latest update to Ethereum Reach! This update introduces the Refinery. The Refinery will increase the yield of your mining operation. For every cycle of your mining lasers, the Refinery will further refine the raw materials down to minerals, effectively increasing its yield.

While the Refinery provides tremendous benefits to your mining operation, it does require a significant amount of energy to operate, so keep an eye out for that energy supply! Ethereum Reach is available for free at https://laurensb.itch.io/ethereum-reach and more recently also Game Jolt - Games for the love of it! I would love to hear what you think!

why just 2d, when you can as well do 3d?

Hey @Jakatak.!

There are two ways in which I can interpret this:

  1. Why just navigate the camera on a 2D plane when you can also navigate on a 3D plane? In one word: complexity. Not complexity to build, but complexity for the player. Right now the camera can be controlled in a manner similar to how a lot of RTS games work so it should feel familiar. Moving the camera in 3D (like Total War) for instance, is more difficult, and as opposed to Total War, here the camera can easily get behind asteroids or other objects, obstructing the view. So I felt that the added complexity for the user was not worth the benefits.

  2. Why construct turrets and other things on a 2D plane while you can construct anything anywhere in 3D space? Well, given the constraint of the previous points, by only providing an overhead view, it becomes really difficult to properly select or construct things at a different height. That could be resolved by allowing the player to navigate the camera in 3D as well but this felt overly complex for a tower defense game. It’s not only navigation that becomes more difficult, but when asteroids are at different heights, you suddenly need to think about where you place your turrets. When a lower turret is being attacked, a higher turret would not be able to hit it for instance, because it can’t aim that low. However, considering asteroids have varying scales and at varying distances, it becomes quite a challenge to properly gauge the height at which you are building. I experimented with it, but it felt like artificial complexity, and not as an interesting decision for the player to make.

I hope this makes sense! Otherwise I’m happy to discuss further :slight_smile:

Hello everyone!

I have been diligently working on Ethereum Reach for the past two months and have released several updates in the meanwhile!

The Carrier is a new type of ship that launches smaller ships from it’s hangar bay!

https://img.itch.zone/aW1nLzQ3NDcxMjEuZ2lm/original/5Q/MCW.gif

Try out the new Laser cannon to deal with small threats!

You can download Ethereum Reach for free at https://laurensb.itch.io/ethereum-reach and Game Jolt - Games for the love of it! I would love to hear what you think!