Ethereal Legends is an indie action RPG developed by Studios, a tiny team of two in Atlanta, GA. Together my friend and I have been working on the Ethereal project for nearly a year now, and we’re really excited to see it finally coming together. We were Greenlit on Steam back in August 2015, and we recently received approval to release the game on PlayStation 4 and Xbox One.
Today I put together a new trailer, as we’re getting closer to a proper beta version! I hope you enjoy watching it!
Now that this thread exists, I’ll be coming back to posts new screenshots, gifs, videos, and information on a regular basis. We hope you’ll follow our development and give us your feedback!
I released Beta Version 0.8.4 on Steam today, and any Beta testers with access can go download it now. 0.8.4 includes the Shop feature, as well as numerous bug fixes and improvements. More information can be found on my website at the following link:
If any of you are interested, much of the underlying code for this game I’ve made open-source under the Apache 2.0 license, which you can find on github. There certainly are some good systems in there many would find useful!
This weekend’s Ethereal update is Version 0.8.7, and includes a number of bug fixes and improvements. The update is now available for all Beta testers via Steam. It’s mostly just polish to what is already there, which should hopefully make for a better gameplay experience. See .com for the full update notes!
Updated to version 0.8.8 today, while unlocks a new realm for beta testers to play through, introduces a handful of new enemies, and makes a lot of balancing adjustments and bug fixes! Find more info on my website:
Ethereal Legends was a recent winner of Taco Bell’s Feed the Beta program!
I’m super excited to accept the prize, and in honor of the occasion, I’ve made and released an entirely new trailer! Check it out below!
More information on Taco Bell’s Feed the Beta program can be found on their website:
Also, I released a couple version updates (0.8.9 and 0.9) since the last time I posted in this thread, so FYI, you can better keep up with changes on the game’s