Project Title:
ES:VU
Description:
ESVU is a competitive fighting game set in a world based on a series of books that will be published along side it.
Includes:
1v1 online combat
Story driven design.
Ranged and melee combat.
First and third person views.
Huge emphasis on a competitive atmosphere.
ESVU is a competitive 1v1 fighting game. What makes it different? The huge emphasis on positional awareness. Ranged and Melee combat have hugely varying roles and knowing when to use what will determine whether you win or lose. The game will be supported by multiple short stories and one novel which will be published with the game. ES:VU is hugely story driven in design. It is meant to put you into the shoes of the characters.
Team Structure:
Jeremy(zarz) - Writer, team supervisor
Shard - Writer, QA
Sarres - QA
Other contributors have all been contractors.
Talent Required:
Programmer(1)
Must be able to create complex battle and movement systems
Should be willing to keep organized comments on blueprints/C++ explaining what different things are used for.
Should be willing to communicate via a VOIP
Must speak and write English
Must be willing to sign a NDA if given access to the VPS (There shouldn't be a reason to need access, but if there is you should be willing to not disclose information about our server)
Concept Artist(1)
Should be willing to communicate via a VOIP
Must speak and write English
MUST agree to sell or give artwork for commercial use.
May share art on personal profiles but may not share information on the game or sell artwork produced specifically for the game to a third party.
3D Modeler(1)
Should be willing to communicate via a VOIP
Must speak and write English
MUST agree to sell or give all models produced for the game for commercial use
May share models on personal profiles but may not share information on the game or sell models produced specifically for the game to a third party.
What we have so far:
So far we have a server completed and working, which is hosted on a VPS. The client can be logged into and stores some information. Currently players may queue for a match and find a match. They are taken to a hero select screen where they may choose a hero. There is currently multiplayer chat. After choosing the hero the players will be transported to the game map. We more or less have the skeleton for the game nearly completed, so now we need to fill it in.
We also have a good amount of artwork which has been created for the game and can be used as references or inspiration.
**Why royalties? **
The development of this game has been completely privately funded by myself so far. So I simply do not have the resources to pay for everything. My goal is to get the game to a playable state and then try to raise funds to polish it via crowd funding.
Contact:
E-mail: JeremyBenefield@myself.com
Skype: zarzt3hpwner
Curse: zarz02