Estimating costs of a Unreal Engine MOBA game project

Thank you for your response. We are preparing a small demo with some characters and some spells o use versus a simple IA enemy. We are yet discussing about the idea of add multiplayer features or not for the kickstarter. May we find some colaborators for this demo in this forum?

Even then, I would like to hear to someone with experience what is the team that this proyect would need and time estimations. I have seen experienced people do something similar in less than a month (without any asset, only programming). However, fast games that people program, and a game to be realeased to the public must be in some way different, and I do not know how to estimate the real time needed. I am not like this people, with little experience I am slower, then I am not a good reference to estimate time (and finally money needed in the kickstarter), even thinking I (and my college) can achieve the same goals with time.