Hi guys so im looking to add a more intereting death animation/crash animation for my game and i am trying to achieve the following…
When the players ship is about to crash and it is impossible for the player to avoid said crash i want to experiment with camera angles .game speed etc .
I hope this makes sense How would you guys go about creating a point of no return as it were ?
There are many different ways of doing this, but just one example of what I would try first:
- Create a sphere collision around your ship and have it detect hit event
- Create a custom event and call it EventCheckDeath and have the sphere collision On Hit Event call EventCheckDeath
- Inside this custom event check the Player’s health with a branch. If HP is < than X trigger death sequence.
- Death sequence can be setting Global Time Dilation to less than 1 to slow down time. You can also switch camera angles here or manipulate your current camera boom (maybe make it rotate around the player?). Here you might also call other functions / events that would kick start player respawn
Hope this helps!