Just finished my (first) UE4 project and curious for your feedback!
A while ago I picked up my old passion (3D Design) and modeled my electric cigarette. Then one thing led to another, as I was stoked on learning UE4, and I thought it would be cool to present it in an interactive way. So I used my model and start my learning experience.
There’s an automated algorithm which shows & (dis)assembles the eSmoker as well as an interactive presentation in which you can play with the product yourself.
HOLY SMOKES CutTheLabel, that’s an awesome presentation. Another amazing example of UE4’s versatility. Interactivity is the next frontier for entertainment and media. I’m developing both game and non-game related tool-sets with UE4. I can imagine all types of non-game related UE4-Powered Applications for Office/Business (Spreadsheets, IDE) , Diagnostics & Monitoring for Remote Equipment, Film Production, and more. Some would argue why? I argue why not?