Dear administrators,
I have recently been playing games including physically impossible structures such as Antichamber and The Stanley Parable. Examples of these structures can be found in the following two video’s: Antichamber - Red and blue stairs - YouTube (0:20 - 0:26) and [RER] Stanley Parable - Space Ending - YouTube (2:40 - 3:00). I want to create a game using this Escher inspired idea as a central point, but I have no clue of how this is done whatsoever. Will there, by any chance, be uploaded a tutorial or a blueprint package containing a line of programming so I, and many other amateur developers, could learn from it? I’d pay for this!
While awaiting any response, yet hopefully a positive one,
Best regards,
Nilo van Kralingen