For a while now, I’ve been working on the prototype for ‘Escape Condition,’ a time travel/philosophy game where the player must investigate and eliminate sources of a virus that is infecting the air, water, and population of their world.
Currently, I’m rounding out environment blueprints, as the world changes dynamically based on the player’s progress in a given mission.
Working a lot on mission objectives, so Unreal making the “materialize” material pack free for the month came in handy. I integrated it right away on a test basis for when a player completes an objective and is rewarded with a newly accessible terminal:
Tons of weapons and class updates, full breakdown of class mechanics coming within a week, here’s a preview of MODERN weapons which are guns we recognize from today:
I’ve been working on art and gameplay for 2 of the 9 timelines in the game, up next is the third future alternative (Utopia) so I’m scouring the marketplace and turbosquid for some good kitbashing assets:
More cyberpunk work, almost done with the kit for this world entirely (still need to work out some building materials and create a couple of occlusion props)