I have been trying to create a blueprint that pushes my character down the escalator. does anyone of you knowledgeable people have a moment to show a rookie the trick to it? I would be very grateful.
you can temporarily parent the character to a moving object. You can set it up so that when player enters a trigger volume just above the start point of the escalator it will parent it and move with it then have a second trigger at the end point that will unparent the character. try that.
this might help U
https://forums.unrealengine./showthread.php?86612-Gauging-Interest-Procedural-Escalator-amp-Other-Vertical-Circulation&p=392933#post392933
The escalator is an animation that I got from unreal. I was thinking is there a way to give force to a character when inside a trigger voulme. You know… like apply force in a certain world direction…
It would depend on how the collision is setup on the escalator, but here’s an idea: maybe with a simple cube that runs along the escalator where the character’s feet should be, you could trace -z from the character to hit the cube, get that rotation and then apply force when it returns true