I know it’s a simple question, but how can I access my input mappings through UMG, like I can access them in any other actor blueprint? I’d like for the user to be able to press the ESC button on the keyboard and the UMG to be turned off.
The problem was that the widget was not focusable by default.
The short version is that the checkbox “Is Focusable” in the widget should be turned on (user widget > first item in the hierarchy > interaction rollout > is Focusable)