ESC Inventory System

Hmm… I will think about it.

But to be honest, the hardest part of the inventory was UI. Drag&Drops, Sortings and filters e.t.c. I’ve spend a lot of time doing this. I ve even remake whole UI couple times because of UE bugs and overall optimizations. But inventory itself(Items, place/take funcs) are the easiest part of this. Its like 10% from whole code, so only 10%(took me couple days to make :smiley: ) have to work with network stuff.

So… I’m pretty sure that repl. will take some time, but not as much as UI(do not remind me :smiley: )