ErrRuntime_ComputationLimitExceeded

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Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (PersistentLevel_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) Truncated callstack follows: Device->racker_V2_C:CheckTargetAmountReached (Unknown source) (Source: Unknown(0,0, 0,0)) Device->racker_V2_C:SetCurrentAmount (Unknown source) (Source: Unknown(0,0, 0,0)) Device->racker_V2_C:IncrementCurrentAmount (Unknown source) (Source: Unknown(0,0, 0,0)) Device->racker_V2_C:ExecuteUbergraph?ice->racker_V2 (Unknown source) (Source: Unknown(0,0, 0,0)) Device->racker_V2_C:BndEvt_CreativeQuest[]2Node_ComponentBoundEvent ?uestOnConditionsMetDelegate_DelegateSignature (Unknown source) (Source: Unknown(0,0, 0,0))


Summary
I was using Verse code connected with a Tracker device, but I deleted that code completely after this issue appeared. However, even after deleting the Verse code, the issue is still happening inside the map.


Expected Result
The map should run smoothly with stable ping and no packet loss. Tracker/Verse logic should not cause server crashes or runtime errors.


Observed Result

  • All players in the map experience high ping and packet loss.

  • The server throws the above Verse runtime error.

  • Gameplay becomes unstable even without the custom Verse code (after it was deleted).


Please select what you are reporting on:
Creative


What Type of Bug are you experiencing?
Verse


Steps to Reproduce
Unknown. The issue appeared when using Tracker + Verse code. The custom code has been deleted, but the error and performance issues continue to appear in the published map.


Platform(s)
Unknown

Hey @ReallyM1 how are you?

I have a couple of questions for you:

  1. Have you published an updated version of the island after deleting the Verse code? It sounds obvious, but it can often cause problems!

  2. Have you also deleted the custom devices related to that code?

  3. Do you have other custom devices with code currently running on your island?

  4. If you are using more code, could you share it here so I can check it?

I’ll be waiting for your answers!